Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Support (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Spend time with an alien race. Gain a contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Became a Scholar (Physician). |
3 |
28 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
30 |
Continued as Scholar (Physician). |
4 |
32 |
Work leads to a considerable breakthrough. |
4 |
34 |
Promoted to Scholar (Physician) rank 1. |
5 |
34 |
Voluntarily left Physician |
5 |
34 |
Failed to qualify for Free Trader (Merchant). |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
35 |
Survived a risky adventure but gained nothing. |
5 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
42 |
Bethel Ford do not know what happened to Bethel Ford. There is a gap in Bethel Ford's memory. |
7 |
42 |
Failed to qualify for Free Trader (Merchant). |
7 |
42 |
Switched to Drifter (Scavenger). |
7 |
46 |
Find valuable salvage. |
7 |
46 |
Promoted to Drifter (Scavenger) rank 1. |