Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Betsy Buckman have no idea what happened to Betsy Buckman – they found Betsy Buckman's ship drifting on the fringes of friendly space. |
2 |
21 |
Became a Scholar (Physician). |
2 |
23 |
Refuse to join a cheat in some fashion. |
3 |
25 |
Voluntarily left Physician |
3 |
25 |
Failed to qualify for Merchant Academy. |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
29 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
30 |
Gained a contact. |
4 |
33 |
Promoted to Drifter (Scavenger) rank 2. |
5 |
33 |
Continued as Drifter (Scavenger). |
5 |
36 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
37 |
Continued as Drifter (Scavenger). |
6 |
39 |
Injured. |
7 |
39 |
Switched to Scout (Explorer) with previous rank. |
7 |
43 |
Betsy Buckman's scout ship is one of the first on the scene to rescue the survivors of a disaster but Betsy Buckman fail to help. Gain an Enemy. |
7 |
43 |
Betsy Buckman have no idea what happened to Betsy Buckman – they found Betsy Buckman's ship drifting on the fringes of friendly space. |
7 |
43 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
8 |
43 |
Continued as Scout (Explorer). |
8 |
45 |
Betsy Buckman's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |