Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Spend several years jumping from world to world in Betsy Sherris's scout ship. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Explorer (Scout). |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
30 |
Became a Entertainer (Journalist). |
4 |
32 |
An investigation, tour, project or expedition goes wrong, stranding Betsy Sherris far from home. |
5 |
32 |
Failed to qualify for Scientist (Scholar). |
5 |
32 |
Became a Drifter (Barbarian). |
5 |
33 |
Find valuable salvage. |
5 |
36 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
36 |
Continued as Drifter (Barbarian). |
6 |
38 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
7 |
38 |
Failed to qualify for Broker (Merchant). |
7 |
38 |
Continued as Drifter (Barbarian). |
7 |
40 |
Find valuable salvage. |
8 |
42 |
Continued as Drifter (Barbarian). |
8 |
43 |
Suffer from a life-threatening illness. |
9 |
43 |
Failed to qualify for Broker (Merchant). |
9 |
43 |
Continued as Drifter (Barbarian). |
9 |
45 |
Betsy Sherris run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
45 |
Became a Merchant (Free Trader). |
10 |
48 |
Make an unexpected connection outside Betsy Sherris's normal circles. Gain a Contact. |
11 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
49 |
Retired at age 49. |