Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Scavenger). |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Suffer from a life-threatening illness. |
3 |
25 |
Entered Merchant Academy with the Business curriculum. |
3 |
27 |
Join a social movement. |
3 |
29 |
Graduated. |
4 |
29 |
Became a Merchant (Broker). |
4 |
29 |
Promoted to Merchant (Broker) rank 1. |
4 |
31 |
Make an unexpected connection outside Betsy Terry's normal circles. Gain a Contact. |
4 |
33 |
Promoted to Merchant (Broker) rank 2. |
5 |
33 |
Continued as Merchant (Broker). |
5 |
34 |
A good deal ensures Betsy Terry is living the high life for a few years. |
6 |
37 |
Continued as Merchant (Broker). |
6 |
38 |
Given advanced training in a specialist field |
6 |
41 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
7 |
41 |
Continued as Merchant (Broker). |
7 |
42 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
45 |
Continued as Merchant (Broker). |
8 |
47 |
A good deal ensures Betsy Terry is living the high life for a few years. |
8 |
49 |
Promoted to Merchant (Broker) rank 4. |