Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Spend time with an alien race. Gain a contact. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Contact with Government. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
29 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
4 |
29 |
Became a Rogue (Thief). |
4 |
30 |
Crime pays off. Gain victim as Enemy. |
5 |
33 |
Continued as Rogue (Thief). |
5 |
36 |
Good fortune |
6 |
37 |
Continued as Rogue (Thief). |
6 |
40 |
A crime lord considers Betty Gilbert his protégé. |
6 |
41 |
Promoted to Rogue (Thief) rank 1. |
7 |
41 |
Continued as Rogue (Thief). |
7 |
44 |
Gained a contact. |
7 |
45 |
Promoted to Rogue (Thief) rank 2. |
8 |
45 |
Continued as Rogue (Thief). |
8 |
49 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |