Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Birdie Diaz run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Entered University. |
2 |
21 |
Widely recognized. |
2 |
24 |
Graduated with honors. |
3 |
24 |
Continued as Drifter (Scavenger). |
3 |
25 |
Birdie Diaz run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
25 |
Became a Rogue (Thief). |
4 |
29 |
Involved in the planning of an impressive heist. |
4 |
29 |
Promoted to Rogue (Thief) rank 1. |
5 |
29 |
Continued as Rogue (Thief). |
5 |
32 |
A job goes wrong, forcing Birdie Diaz to flee off-planet. |
6 |
32 |
Became a Citizen (Worker). |
6 |
35 |
Birdie Diaz's business expands, Birdie Diaz's corporation grows, or the colony thrives. |
7 |
36 |
Continued as Citizen (Worker). |
7 |
39 |
Spent time maintaining and using heavy vehicles. |
7 |
40 |
Promoted to Citizen (Worker) rank 1. |
8 |
40 |
Continued as Citizen (Worker). |
8 |
43 |
Moved to a new world. |
9 |
44 |
Continued as Citizen (Worker). |
9 |
47 |
Birdie Diaz gain experience in a technical field as a computer operator or surveyor. |