Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Made lifelong friends. Gain 1 Allies. |
1 |
27 |
Left the colonies. |
2 |
27 |
Became a Drifter (Barbarian). |
2 |
30 |
Betrayed by a friend. One of Blanch Bilton's Contacts or Allies betrays Blanch Bilton, ending Blanch Bilton's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
30 |
Became a Citizen (Corporate). |
3 |
33 |
A revolution, attack or other unusual event throws Blanch Bilton's life into chaos, forcing Blanch Bilton to leave the planet. |
4 |
33 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
33 |
Returned to Drifter (Barbarian). |
4 |
34 |
Drafted into Ground Assault |
4 |
37 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
37 |
Became a Marine (Ground Assault) with the new title Marine. |
5 |
40 |
A mission goes wrong; Blanch Bilton and several others are captured and mistreated by the enemy. Gain Blanch Bilton's jailer as an Enemy. |
6 |
40 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
42 |
A notable academic consults with Blanch Bilton about a publication or documentary he is working on. Gain a Contact in academia. |
7 |
44 |
Continued as Believer (Mainstream Believer). |
7 |
48 |
Blanch Bilton retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |