Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
20 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
22 |
Vessel participates in a notable military engagement. |
3 |
24 |
Continued as Navy (Line/Crew). |
3 |
28 |
Vessel participates in a diplomatic mission. |
3 |
28 |
Gain a contact. |
3 |
28 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
4 |
28 |
Continued as Navy (Line/Crew). |
4 |
32 |
Vessel participates in a diplomatic mission. |
4 |
32 |
Gain a contact. |
4 |
32 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
5 |
32 |
Continued as Navy (Line/Crew). |
5 |
33 |
Blanche Paul is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
6 |
33 |
Returned to Merchant (Free Trader). |
6 |
36 |
Given advanced training in a specialist field |
7 |
37 |
Continued as Merchant (Free Trader). |
7 |
40 |
A sudden war destroys Blanche Paul's trade routes and contacts, forcing Blanche Paul to flee that region of space. |
7 |
40 |
Gain rebels as Enemy |
8 |
40 |
Failed to qualify for Corporate Agent (Agent). |
8 |
40 |
Submitted to the draft. |
8 |
40 |
Became a Marine (Ground Assault) with the new title Marine. |
8 |
44 |
A mission goes wrong and Blanche Paul is stranded behind enemy lines. Ejected from the service. |
9 |
44 |
Failed to qualify for Surveyor (Scout). |
9 |
44 |
Became a Drifter (Wanderer). |
9 |
47 |
Blanche Paul do not know what happened to Blanche Paul. There is a gap in Blanche Paul's memory. |