Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Graduated. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
23 |
Betrayed by a friend. One of Brandie McNamara's Contacts or Allies betrays Brandie McNamara, ending Brandie McNamara's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Failed to qualify for Corporate (Citizen). |
3 |
23 |
Switched to Drifter (Scavenger). |
3 |
25 |
Victim of a crime |
3 |
27 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
31 |
Moved to a new world. |
5 |
31 |
Voluntarily left Scavenger |
5 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
32 |
Given advanced training in a specialist field |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
41 |
Embroiled in legal trouble. |
7 |
43 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
47 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |