Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Bridget Ruth run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Risk Bridget Ruth's fortune on a possibility lucrative deal and win. |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
6 |
38 |
Failed to qualify for Journalist (Entertainer). |
6 |
38 |
Returned to Drifter (Scavenger). |
6 |
42 |
Suffer from a life-threatening illness. |
7 |
42 |
Entered Merchant Academy with the Shipboard curriculum. |
7 |
44 |
Made lifelong friends. Gain 1 Allies. |
7 |
46 |
Graduated. |