Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
A prank goes horribly wrong. Gain a Rival. |
1 |
26 |
Left the colonies. |
2 |
26 |
Became a Drifter (Wanderer). |
3 |
30 |
Continued as Drifter (Wanderer). |
3 |
32 |
Moved to a new world. |
3 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
34 |
Continued as Drifter (Wanderer). |
4 |
36 |
A new romantic starts. Gain an Ally. |
4 |
38 |
Forced to muster out. |
5 |
38 |
Became a Rogue (Enforcer). |
5 |
41 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
42 |
Forced to muster out. |
6 |
42 |
Switched to Drifter (Scavenger). |
6 |
43 |
Offered job by a patron. Now owe him a favor. |