Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
21 |
Failed to qualify for Thief (Rogue). |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
23 |
Carolina Rand run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Failed to qualify for Colonist (Citizen). |
3 |
23 |
Switched to Drifter (Barbarian). |
3 |
27 |
Carolina Rand do not know what happened to Carolina Rand. There is a gap in Carolina Rand's memory. |
4 |
27 |
Failed to qualify for Field Researcher (Scholar). |
4 |
27 |
Returned to Drifter (Scavenger). |
4 |
31 |
Offered job by a patron. Now owe him a favor. |
4 |
31 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
31 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
33 |
Advanced training in a specialist field. |
5 |
35 |
Attempt at commissioned failed. |
5 |
35 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
6 |
35 |
Continued as Navy (Engineer/Gunner). |
6 |
39 |
Advanced training in a specialist field. |
7 |
39 |
Attempted to change assignments. |
7 |
39 |
Failed to qualify for Flight (Navy). |
7 |
39 |
Continued as Navy (Engineer/Gunner). |
7 |
41 |
Nearly killed. Fully recovered. |
8 |
41 |
Became a Merchant (Free Trader). |
8 |
44 |
A good deal ensures Carolina Rand is living the high life for a few years. |
8 |
45 |
Promoted to Merchant (Free Trader) rank 1. |
9 |
45 |
Continued as Merchant (Free Trader). |
9 |
47 |
A sudden war destroys Carolina Rand's trade routes and contacts, forcing Carolina Rand to flee that region of space. |
9 |
47 |
Gain rebels as Enemy |
10 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
47 |
Retired at age 47. |