Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
Join a social movement. |
1 |
22 |
Graduated. Gain an rival who is upset that Caroline Boyd left the community. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
26 |
Commanding officer takes an interest in Caroline Boyd's career. |
2 |
26 |
Attempt at commissioned failed. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Line/Crew (Navy). |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
28 |
Vessel participates in a notable military engagement. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Navy (Flight) with previous rank. |
4 |
33 |
Caroline Boyd is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Caroline Boyd as an Enemy. |
5 |
33 |
Became a Merchant (Free Trader). |
5 |
36 |
Caroline Boyd's business or ship thrives. |
5 |
37 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
37 |
Continued as Merchant (Free Trader). |
6 |
38 |
A new romantic starts. Gain an Ally. |
6 |
41 |
Promoted to Merchant (Free Trader) rank 2. |
7 |
41 |
Voluntarily left Free Trader |
7 |
41 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
44 |
Caroline Boyd's work ends up coming home with Caroline Boyd, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
44 |
Became a Scout (Surveyor). |
8 |
46 |
Caroline Boyd have no idea what happened to Caroline Boyd – they found Caroline Boyd's ship drifting on the fringes of friendly space. |