Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
A good deal ensures Carrie James is living the high life for a few years. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Embroiled in legal trouble. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Citizen (Colonist). |
5 |
38 |
Carrie James is rewarded for Carrie James's diligence or cunning. |
5 |
38 |
Promoted to Citizen (Colonist) rank 1. |
6 |
38 |
Voluntarily left Colonist |
6 |
38 |
Became a Army (Army Support) with the new title Private. |
6 |
40 |
Surrounded and outnumbered by the enemy, Carrie James hold out until relief arrives. |
6 |
42 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
7 |
42 |
Continued as Army (Army Support). |
7 |
46 |
Surrounded and outnumbered by the enemy, Carrie James hold out until relief arrives. |
7 |
46 |
Promoted to Army (Army Support) rank 2 with the new title Corporal. |