Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
19 |
Spent the college years partying. |
1 |
22 |
Graduated. |
2 |
22 |
Failed to qualify for Explorer (Scout). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Scout (Courier). |
2 |
23 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
3 |
23 |
Became a Citizen (Colonist). |
3 |
27 |
Carrie Wheeler gain experience in a technical field as a computer operator or surveyor. |
3 |
27 |
Promoted to Citizen (Colonist) rank 1. |
4 |
27 |
Continued as Citizen (Colonist). |
4 |
28 |
Carrie Wheeler is rewarded for Carrie Wheeler's diligence or cunning. |
5 |
31 |
Continued as Citizen (Colonist). |
5 |
33 |
Carrie Wheeler is rewarded for Carrie Wheeler's diligence or cunning. |
5 |
35 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
6 |
35 |
Continued as Citizen (Colonist). |
6 |
38 |
Carrie Wheeler's business expands, Carrie Wheeler's corporation grows, or the colony thrives. |
6 |
39 |
Promoted to Citizen (Colonist) rank 3. |
7 |
39 |
Continued as Citizen (Colonist). |
7 |
41 |
Carrie Wheeler learn something Carrie Wheeler should not have – a corporate secret, a political scandal – which Carrie Wheeler can profit from illegally. |
7 |
43 |
Forced to muster out. |
8 |
43 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
46 |
Carrie Wheeler refused an offer of inducements to betray Carrie Wheeler's faith. Gain 5 enemies. |