Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Accepted a deal with criminal or other figure under investigation. |
2 |
21 |
Became a Scout (Surveyor). |
2 |
25 |
Cassandra Greerson's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
3 |
25 |
Failed to qualify for Law Enforcement (Agent). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Risk Cassandra Greerson's fortune on a possibility lucrative deal and win. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Given advanced training in a specialist field |
5 |
37 |
Forced to muster out. |
6 |
37 |
Failed to qualify for Intelligence (Agent). |
6 |
37 |
Became a Drifter (Scavenger). |
6 |
41 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
41 |
Voluntarily left Scavenger |
7 |
41 |
Failed to qualify for Corporate (Citizen). |
7 |
41 |
Switched to Drifter (Barbarian). |
7 |
42 |
Betrayed by a friend. One of Cassandra Greerson's Contacts or Allies betrays Cassandra Greerson, ending Cassandra Greerson's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
42 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
42 |
Returned to Drifter (Scavenger). |
8 |
46 |
Promoted to Drifter (Scavenger) rank 2. |