Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
Established a network of contacts. Gain 1 contacts. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
29 |
Celia Butler's work ends up coming home with Celia Butler, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
29 |
Became a Navy (Flight) with the new title Crewman. |
4 |
31 |
Injured. |
5 |
31 |
Failed to qualify for Merchant Academy. |
5 |
31 |
Became a Drifter (Barbarian). |
5 |
34 |
Suffer from a life-threatening illness. |
6 |
34 |
Failed to qualify for Corporate Agent (Agent). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Became a Scout (Surveyor). |
6 |
37 |
Perform an exemplary service for the scouts. |
7 |
38 |
Aging Crisis. Owe 50,000 for medical bills. |
7 |
38 |
Retired at age 38. |
7 |
38 |
Attempted to change assignments. |
7 |
38 |
Failed to qualify for Courier (Scout). |
7 |
38 |
Continued as Scout (Surveyor). |
7 |
40 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
8 |
40 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
40 |
Retired. |
8 |
41 |
Moved to a new world. |
9 |
44 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
47 |
Moved to a new world. |
10 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |