Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
21 |
Became a Army (Cavalry) with the new title Private. |
2 |
25 |
Unit is slaughtered in a disastrous battle, for which Charles Jephcots blame Charles Jephcots's commander. Gain commander as Enemy. |
3 |
25 |
Became a Entertainer (Artist). |
3 |
26 |
An investigation, tour, project or expedition goes wrong, stranding Charles Jephcots far from home. |
4 |
26 |
Became a Drifter (Scavenger). |
4 |
27 |
A new romantic starts. Gain an Ally. |
4 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
30 |
Continued as Drifter (Scavenger). |
5 |
32 |
Offered job by a patron. Now owe him a favor. |
5 |
34 |
Promoted to Drifter (Scavenger) rank 2. |
6 |
34 |
Became a Scholar (Scientist). |
6 |
36 |
Advanced training in a specialist field. |
7 |
38 |
Continued as Scholar (Scientist). |
7 |
40 |
Good fortune |
7 |
42 |
Forced to muster out. |
8 |
42 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
46 |
Charles Jephcots aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |