Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Vessel participates in a notable military engagement. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
25 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
25 |
Failed to qualify for University. |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
27 |
Suffer from a life-threatening illness. |
4 |
27 |
Failed to qualify for Line/Crew (Navy). |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
30 |
Find an Alien Artifact. |
4 |
31 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
35 |
Amnesia. |
5 |
35 |
Promoted to Drifter (Scavenger) rank 2. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
36 |
Betrayed by a friend. One of Charles Watton's Contacts or Allies betrays Charles Watton, ending Charles Watton's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
36 |
Became a Agent (Corporate Agent). |
7 |
40 |
Severely injured. Owe 5,000 for medical bills. |
8 |
40 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
40 |
Retired at age 40. |
8 |
40 |
Continued as Agent (Corporate Agent). |
8 |
44 |
Go undercover to investigate an enemy. |
8 |
44 |
Injured. |
8 |
44 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
9 |
44 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
44 |
Continued as Agent (Corporate Agent). |
9 |
46 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |