Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
19 |
Spent the college years partying. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
23 |
Moved to a new world. |
3 |
26 |
Voluntarily left Barbarian |
3 |
26 |
Became a Agent (Corporate Agent). |
3 |
28 |
Accepted a deal with criminal or other figure under investigation. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
31 |
Go undercover to investigate an enemy. |
4 |
31 |
A police detective or rival criminal forces Charlie Bluit to flee and vows to hunt Charlie Bluit down. Gain an Enemy. |
4 |
34 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
5 |
34 |
Continued as Agent (Corporate Agent). |
5 |
35 |
Advanced training in a specialist field. |
6 |
38 |
Continued as Agent (Corporate Agent). |
6 |
40 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
40 |
Became a Navy (Line/Crew) with the new title Crewman. |
7 |
43 |
Vessel participates in a notable military engagement. |
7 |
44 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
8 |
44 |
Attempted to change assignments. |
8 |
44 |
Switched to Navy (Engineer/Gunner) with previous rank. |
8 |
48 |
Charlie Bluit foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
8 |
48 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |