Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Worker (Citizen). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Attempted a risky adventure and was wildly successful. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Drafted into Courier |
3 |
26 |
Became a Scout (Courier). |
3 |
27 |
Perform an exemplary service for the scouts. |
3 |
30 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
30 |
Continued as Scout (Courier). |
4 |
31 |
Cherry Farrell's scout ship is one of the first on the scene to rescue the survivors of a disaster but Cherry Farrell fail to help. Gain an Enemy. |
4 |
31 |
Cherry Farrell inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Explorer (Scout). |
5 |
34 |
Continued as Scout (Courier). |
5 |
36 |
Cherry Farrell's scout ship is one of the first on the scene to rescue the survivors of a disaster but Cherry Farrell fail to help. Gain an Enemy. |
5 |
36 |
Psychologically damaged by Cherry Farrell's time in the scouts. |
6 |
38 |
Continued as Scout (Courier). |
6 |
40 |
Gained a contact. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Failed to qualify for Physician (Scholar). |
7 |
42 |
Submitted to the draft. |
7 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
46 |
A series of bad deals and decisions force Cherry Farrell into bankruptcy. Cherry Farrell salvages what Cherry Farrell can. |