Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
24 |
Political upheaval strikes Chloe Scott's homeworld, and Chloe Scott is caught up in the revolution. |
2 |
26 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
27 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
4 |
27 |
Failed to qualify for Intelligence (Agent). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
28 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
5 |
28 |
Became a Entertainer (Artist). |
5 |
32 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
5 |
32 |
Promoted to Entertainer (Artist) rank 1. |
6 |
32 |
Continued as Entertainer (Artist). |
6 |
35 |
One of Chloe Scott's pieces of art is stolen, and the investigation brings Chloe Scott into the criminal underworld. |
6 |
36 |
Promoted to Entertainer (Artist) rank 2. |
7 |
36 |
Continued as Entertainer (Artist). |
7 |
39 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
8 |
40 |
Continued as Entertainer (Artist). |
8 |
42 |
An investigation, tour, project or expedition goes wrong, stranding Chloe Scott far from home. |
9 |
42 |
Failed to qualify for Intelligence (Agent). |
9 |
42 |
Became a Drifter (Scavenger). |
9 |
45 |
Moved to a new world. |
9 |
46 |
Forced to muster out. |