Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Line/Crew (Navy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Drafted into Merchant Marine |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
Imperial trade restrictions force Christy Gilbert out of business. |
3 |
25 |
Became a Scout (Explorer). |
3 |
29 |
Spend several years jumping from world to world in Christy Gilbert's scout ship. |
3 |
29 |
Forced to muster out. |
4 |
29 |
Switched to Merchant (Free Trader). |
4 |
32 |
A series of bad deals and decisions force Christy Gilbert into bankruptcy. Christy Gilbert salvages what Christy Gilbert can. |
5 |
32 |
Became a Entertainer (Performer). |
5 |
33 |
Gained a contact. |
5 |
36 |
Promoted to Entertainer (Performer) rank 1. |
6 |
36 |
Continued as Entertainer (Performer). |
6 |
38 |
Works is especially well received and popular, making Christy Gilbert a minor celebrity |
7 |
40 |
Continued as Entertainer (Performer). |
7 |
41 |
Join homeworld’s celebrity circles |
7 |
44 |
Forced to continue current assignment. |
7 |
44 |
Promoted to Entertainer (Performer) rank 2. |
8 |
44 |
Continued as Entertainer (Performer). |
8 |
47 |
One of Christy Gilbert's pieces of art is stolen, and the investigation brings Christy Gilbert into the criminal underworld. |
8 |
48 |
Promoted to Entertainer (Performer) rank 3. |