Christy Gilbert  

Species Age Sex Str Dex End Int Edu SocUPP
Swanfeh 49 F 9 (1) 4 (-1) 11 (1) 9 (1) 2 (-2) 10 (1)94B92A
Short-tempered, Angry, Mentally slow
 
Skills
Art (Performing/Performer) 1
Art (Creative/Visual Media) 1
Athletics (Strength) 1
Broker 0
Deception 2
Drive 0
Electronics (Comms) 1
Persuade 1
Recon 1
Stealth 0
Steward 1
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 11
Merchant Merchant Marine Crewman01
Scout Explorer 01
Merchant Free Trader 01
Entertainer Performer 34
 
Term Age History
1 18 Failed to qualify for Line/Crew (Navy).
1 18 Became a Drifter (Wanderer).
1 21 Drafted into Merchant Marine
1 22 Promoted to Drifter (Wanderer) rank 1.
2 22 Became a Merchant (Merchant Marine) with the new title Crewman.
2 25 Imperial trade restrictions force Christy Gilbert out of business.
3 25 Became a Scout (Explorer).
3 29 Spend several years jumping from world to world in Christy Gilbert's scout ship.
3 29 Forced to muster out.
4 29 Switched to Merchant (Free Trader).
4 32 A series of bad deals and decisions force Christy Gilbert into bankruptcy. Christy Gilbert salvages what Christy Gilbert can.
5 32 Became a Entertainer (Performer).
5 33 Gained a contact.
5 36 Promoted to Entertainer (Performer) rank 1.
6 36 Continued as Entertainer (Performer).
6 38 Works is especially well received and popular, making Christy Gilbert a minor celebrity
7 40 Continued as Entertainer (Performer).
7 41 Join homeworld’s celebrity circles
7 44 Forced to continue current assignment.
7 44 Promoted to Entertainer (Performer) rank 2.
8 44 Continued as Entertainer (Performer).
8 47 One of Christy Gilbert's pieces of art is stolen, and the investigation brings Christy Gilbert into the criminal underworld.
8 48 Promoted to Entertainer (Performer) rank 3.
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