Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Clare Kirkham do not know what happened to Clare Kirkham. There is a gap in Clare Kirkham's memory. |
2 |
21 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
22 |
Go undercover to investigate an enemy. |
2 |
22 |
Betrayed by a friend. One of Clare Kirkham's Contacts or Allies betrays Clare Kirkham, ending Clare Kirkham's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
25 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
25 |
Continued as Agent (Law Enforcement). |
3 |
28 |
Clare Kirkham's work ends up coming home with Clare Kirkham, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
28 |
Became a Scout (Explorer). |
4 |
29 |
Clare Kirkham spend a great deal of time on the fringes of Charted Space. |
4 |
29 |
Gain a contact in an alien race. |
5 |
32 |
Continued as Scout (Explorer). |
5 |
35 |
Clare Kirkham's ship is damaged, and Clare Kirkham have to hitch-hike Clare Kirkham's way back across the stars to the nearest scout base. |
5 |
35 |
Gain 2 Contacts. Gain 2 Enemies. |
6 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
41 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
43 |
Forced to muster out. |
8 |
43 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
43 |
Retired at age 43. |
8 |
43 |
Retired. |
8 |
45 |
Gained a contact. |
9 |
47 |
Aging Crisis. Owe 20,000 for medical bills. |