Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
23 |
Spend several years jumping from world to world in Clarice Cameron's scout ship. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Explorer) with previous rank. |
3 |
28 |
When dealing with an alien race, Clarice Cameron botch an opportunity to gather extra intelligence about them. |
3 |
28 |
Clarice Cameron have no idea what happened to Clarice Cameron – they found Clarice Cameron's ship drifting on the fringes of friendly space. |
3 |
30 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Courier (Scout). |
4 |
30 |
Continued as Scout (Explorer). |
4 |
31 |
Clarice Cameron's ship is damaged, and Clarice Cameron have to hitch-hike Clarice Cameron's way back across the stars to the nearest scout base. |
4 |
31 |
Gain 4 Contacts. Gain 1 Enemies. |
5 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
32 |
Given advanced training in a specialist field |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
36 |
Embroiled in legal trouble. |
7 |
39 |
Voluntarily left Merchant Marine |
7 |
39 |
Became a Citizen (Corporate). |
7 |
42 |
A revolution, attack or other unusual event throws Clarice Cameron's life into chaos, forcing Clarice Cameron to leave the planet. |
8 |
42 |
Returned to Merchant (Merchant Marine). |
8 |
46 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
46 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |