Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Befriended by a senior agent. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
30 |
Uncover a major conspiracy against Clarice Larson's employers. |
3 |
30 |
Promoted to Agent (Intelligence) rank 3. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
33 |
Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
5 |
33 |
Became a Scholar (Scientist). |
5 |
36 |
Caught cheating in some fashion, advancing Clarice Larson's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
5 |
36 |
A rival researcher blackens Clarice Larson's name or steals Clarice Larson's research. Gain a Rival. |
5 |
36 |
Gain an Enemy |
6 |
37 |
Voluntarily left Scientist |
6 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
39 |
A notable academic consults with Clarice Larson about a publication or documentary he is working on. Gain a Contact in academia. |
6 |
41 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
41 |
Continued as Believer (Missionary/Humanitarian). |
7 |
44 |
Opponents of Clarice Larson's belief system ambush Clarice Larson. |
7 |
44 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
44 |
Became a Merchant (Broker). |
8 |
48 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
8 |
48 |
Promoted to Merchant (Broker) rank 1. |