Clementine Cameron  

Species Age Sex Str Dex End Int Edu SocUPP
Irhadre 49 F 5 (-1) 11 (1) 10 (1) 4 (-1) 8 (0) 8 (0)5BA488
Perfectionist, Detailed
 
Skills
Animals 0
Athletics 0
Broker 1
Carouse 0
Drive 0
Electronics (Comms) 1
Electronics (Computers) 1
Flyer 0
Gambler 1
Jack-of-All-Trades 1
Mechanic 1
Melee (Unarmed) 1
Recon 1
Stealth 1
Steward 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist 01
Drifter Wanderer 13
Drifter Barbarian 01
Merchant Merchant Marine 4th Officer23
 
Term Age History
1 18 Became a Citizen (Colonist).
1 22 Injured. Fully recovered. Owe 2,500 for medical bills.
2 22 Became a Drifter (Wanderer).
2 25 Clementine Cameron run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3 25 Failed to qualify for Explorer (Scout).
3 25 Switched to Drifter (Barbarian).
3 28 Clementine Cameron run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4 28 Became a Merchant (Merchant Marine) with the new title Crewman.
4 32 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
5 32 Continued as Merchant (Merchant Marine).
5 36 Good fortune
5 36 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
6 36 Continued as Merchant (Merchant Marine).
6 40 Risk Clementine Cameron's fortune on a possibility lucrative deal and win.
6 40 Forced to muster out.
7 40 Returned to Drifter (Wanderer).
7 44 Promoted to Drifter (Wanderer) rank 1.
8 44 Continued as Drifter (Wanderer).
8 46 Clementine Cameron run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
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