Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
A prank goes horribly wrong. Gain an Enemy |
1 |
20 |
Dropped out of the psionic community. |
2 |
20 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
21 |
Vessel participates in a diplomatic mission. |
2 |
24 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
24 |
Continued as Navy (Line/Crew). |
3 |
25 |
Display heroism in battle, saving the whole ship. |
3 |
28 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
3 |
28 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
4 |
28 |
Continued as Navy (Line/Crew). |
4 |
32 |
Vessel participates in a notable military engagement. |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Switched to Navy (Engineer/Gunner) with previous rank. |
5 |
33 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
36 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
6 |
36 |
Attempted to change assignments. |
6 |
36 |
Failed to qualify for Line/Crew (Navy). |
6 |
36 |
Continued as Navy (Engineer/Gunner). |
6 |
38 |
Coral McNamara join a gambling circle on board. |
6 |
40 |
Promoted to Navy (Engineer/Gunner) officer rank 4 with the new title Commander. |
7 |
40 |
Continued as Navy (Engineer/Gunner). |
7 |
44 |
Advanced training in a specialist field. |
7 |
44 |
Promoted to Navy (Engineer/Gunner) officer rank 5 with the new title Captain. |
8 |
44 |
Continued as Navy (Engineer/Gunner). |
8 |
46 |
Commanding officer takes an interest in Coral McNamara's career. |
8 |
48 |
Promoted to Navy (Engineer/Gunner) officer rank 6 with the new title Admiral. |