Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
25 |
Dawn Griffin's business expands, Dawn Griffin's corporation grows, or the colony thrives. |
2 |
26 |
Promoted to Citizen (Corporate) rank 1. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
27 |
Dawn Griffin's business expands, Dawn Griffin's corporation grows, or the colony thrives. |
3 |
30 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
4 |
30 |
Voluntarily left Corporate |
4 |
30 |
Failed to qualify for Line/Crew (Navy). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
Dawn Griffin's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
44 |
Switched to Citizen (Colonist). |
8 |
47 |
Dawn Griffin learn something Dawn Griffin should not have – a corporate secret, a political scandal – which Dawn Griffin can profit from illegally. |
8 |
48 |
Promoted to Citizen (Colonist) rank 1. |