Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Support (Marine). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Moved to a new world. |
2 |
22 |
Voluntarily left Wanderer |
2 |
22 |
Failed to qualify for Ground Assault (Marine). |
2 |
22 |
Switched to Drifter (Barbarian). |
2 |
25 |
Betrayed by a friend. One of Debbie Heard's Contacts or Allies betrays Debbie Heard, ending Debbie Heard's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
29 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Make an unexpected connection outside Debbie Heard's normal circles. Gain a Contact. |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
A sudden war destroys Debbie Heard's trade routes and contacts, forcing Debbie Heard to flee that region of space. |
5 |
34 |
Gain rebels as Enemy |
6 |
34 |
Became a Citizen (Colonist). |
6 |
38 |
Advanced training in a specialist field. |
6 |
38 |
Promoted to Citizen (Colonist) rank 1. |
7 |
38 |
Continued as Citizen (Colonist). |
7 |
40 |
Birth or Death involving a family member or close friend. |
8 |
42 |
Voluntarily left Colonist |
8 |
42 |
Entered Merchant Academy with the Business curriculum. |
8 |
45 |
Gained a contact. |
8 |
46 |
Graduated. |