Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Delpha Green's scout ship is one of the first on the scene to rescue the survivors of a disaster but Delpha Green fail to help. Gain an Enemy. |
1 |
22 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
24 |
When dealing with an alien race, Delpha Green botch an opportunity to gather extra intelligence about them. |
2 |
24 |
Psychologically damaged by Delpha Green's time in the scouts. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
28 |
Spend several years jumping from world to world in Delpha Green's scout ship. |
4 |
30 |
Continued as Scout (Explorer). |
4 |
31 |
Serve as the courier for an important message from the Imperium. |
4 |
34 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
34 |
Voluntarily left Explorer |
5 |
34 |
Failed to qualify for Corporate (Citizen). |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
37 |
Contact with Government. |
6 |
38 |
Voluntarily left Scavenger |
6 |
38 |
Failed to qualify for Performer (Entertainer). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Navy (Line/Crew) with the new title Crewman. |
6 |
41 |
Refuse to abuse Delpha Green's position for profit. |
7 |
42 |
Continued as Navy (Line/Crew). |
7 |
45 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
8 |
45 |
Switched to Drifter (Wanderer). |
8 |
49 |
Promoted to Drifter (Wanderer) rank 1. |