Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
19 |
One of Denise Carter's pieces of art is stolen, and the investigation brings Denise Carter into the criminal underworld. |
2 |
22 |
Continued as Entertainer (Journalist). |
2 |
26 |
Gain a patron in the arts. Gain an Ally |
2 |
26 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
3 |
26 |
Continued as Entertainer (Journalist). |
3 |
27 |
Criticised a questionable political leader on Denise Carter's homeworld, causing his downfall. Gain an Enemy |
3 |
30 |
Promoted to Entertainer (Journalist) rank 2 with the new title Staff Writer. |
4 |
30 |
Voluntarily left Journalist |
4 |
30 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
34 |
Commanding officer takes an interest in Denise Carter's career. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
35 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
6 |
35 |
Became a Drifter (Barbarian). |
6 |
38 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
39 |
Continued as Drifter (Barbarian). |
7 |
43 |
Denise Carter run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
43 |
Failed to qualify for Merchant Academy. |
8 |
43 |
Switched to Drifter (Scavenger). |
8 |
46 |
Attacked by enemies and injured. |
8 |
46 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
8 |
46 |
Gain Enemy if Denise Carter don't already have one. |