Craftsman Diana McKee  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 49 F 4 (-1) 6 (0) 6 (0) 9 (1) 9 (1) 9 (1)466999
Apologetic
 
Skills
Animals 0
Art (Creative) 0
Astrogation 0
Carouse 1
Diplomat 1
Drive (Hovercraft) 1
Drive (Track) 1
Electronics 0
Engineer (Life Support) 1
Gambler 1
Gun Combat (Archaic) 1
Mechanic 2
Pilot (Small Craft) 1
Profession (Spacer/Belter) 1
Steward 1
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 03
Citizen Worker Craftsman55
 
Term Age History
1 18 Became a Drifter (Scavenger).
1 22 Attacked by enemies that Diana McKee easily defeat.
1 22 Gain Enemy if Diana McKee don't already have one.
2 22 Continued as Drifter (Scavenger).
2 24 Attempted a risky adventure and was injured.
2 24 Injured. Fully recovered. Owe 5,000 for medical bills.
3 26 Continued as Drifter (Scavenger).
3 28 Diana McKee do not know what happened to Diana McKee. There is a gap in Diana McKee's memory.
4 28 Became a Citizen (Worker).
4 30 Advanced training in a specialist field.
4 32 Promoted to Citizen (Worker) rank 1.
5 32 Continued as Citizen (Worker).
5 36 Diana McKee is rewarded for Diana McKee's diligence or cunning.
5 36 Promoted to Citizen (Worker) rank 2 with the new title Technician.
6 36 Continued as Citizen (Worker).
6 38 Diana McKee befriend a superior in the corporation or the colony.
6 40 Promoted to Citizen (Worker) rank 3.
7 40 Continued as Citizen (Worker).
7 44 Good fortune
7 44 Promoted to Citizen (Worker) rank 4 with the new title Craftsman.
8 44 Continued as Citizen (Worker).
8 47 Diana McKee's business expands, Diana McKee's corporation grows, or the colony thrives.
8 48 Promoted to Citizen (Worker) rank 5.
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