Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Good fortune |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
24 |
A revolution, attack or other unusual event throws Dianne Dickman's life into chaos, forcing Dianne Dickman to leave the planet. |
3 |
24 |
Became a Agent (Corporate Agent). |
3 |
28 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
28 |
Became a Scout (Surveyor). |
4 |
31 |
Spend several years jumping from world to world in Dianne Dickman's scout ship. |
5 |
32 |
Continued as Scout (Surveyor). |
5 |
36 |
Moved to a new world. |
5 |
36 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
6 |
36 |
Continued as Scout (Surveyor). |
6 |
38 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
40 |
Voluntarily left Surveyor |
7 |
40 |
Became a Drifter (Barbarian). |
7 |
44 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
8 |
44 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
44 |
Retired at age 44. |
8 |
44 |
Retired. |
8 |
46 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |