Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Make an unexpected connection outside Dillie Kirkham's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Gained a contact. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Embroiled in legal trouble. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Citizen (Corporate). |
4 |
32 |
Political upheaval strikes Dillie Kirkham's homeworld, and Dillie Kirkham is caught up in the revolution. |
4 |
34 |
Promoted to Citizen (Corporate) rank 1. |
5 |
34 |
Continued as Citizen (Corporate). |
5 |
38 |
A revolution, attack or other unusual event throws Dillie Kirkham's life into chaos, forcing Dillie Kirkham to leave the planet. |
6 |
38 |
Failed to qualify for Free Trader (Merchant). |
6 |
38 |
Became a Drifter (Barbarian). |
6 |
41 |
Find valuable salvage. |
7 |
42 |
Continued as Drifter (Barbarian). |
7 |
43 |
Dillie Kirkham do not know what happened to Dillie Kirkham. There is a gap in Dillie Kirkham's memory. |
8 |
43 |
Failed to qualify for Artist (Entertainer). |
8 |
43 |
Continued as Drifter (Barbarian). |
8 |
45 |
Encounter a Psionic institute. |
8 |
45 |
Tested for psionic powers |