Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
Spent the college years partying. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
26 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Imperial trade restrictions force Dixie Carson out of business. |
4 |
29 |
Became a Drifter (Wanderer). |
4 |
33 |
Suffer from a life-threatening illness. |
5 |
33 |
Failed to qualify for Courier (Scout). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
35 |
Dixie Carson foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
37 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
6 |
37 |
Continued as Navy (Line/Crew). |
6 |
40 |
Advanced training in a specialist field. |
6 |
41 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
7 |
41 |
Voluntarily left Line/Crew |
7 |
41 |
Failed to qualify for Corporate (Citizen). |
7 |
41 |
Switched to Drifter (Barbarian). |
7 |
45 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
8 |
45 |
Failed to qualify for Performer (Entertainer). |
8 |
45 |
Switched to Drifter (Scavenger). |
8 |
48 |
Betrayed by a friend. One of Dixie Carson's Contacts or Allies betrays Dixie Carson, ending Dixie Carson's career. That Contact or Ally becomes a Rival or Enemy. |