Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Doukgarrghtangku do not know what happened to Doukgarrghtangku. There is a gap in Doukgarrghtangku's memory. |
2 |
20 |
Became a Entertainer (Journalist). |
2 |
22 |
Doukgarrghtangku is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
3 |
22 |
Became a Merchant (Free Trader). |
3 |
26 |
Make an unexpected connection outside Doukgarrghtangku's normal circles. Gain a Contact. |
3 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
26 |
Continued as Merchant (Free Trader). |
4 |
29 |
Given advanced training in a specialist field |
4 |
30 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
30 |
Continued as Merchant (Free Trader). |
5 |
31 |
Doukgarrghtangku's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
31 |
Failed to qualify for Colonist (Citizen). |
6 |
31 |
Switched to Drifter (Scavenger). |
6 |
35 |
Amnesia. |
6 |
35 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
35 |
Continued as Drifter (Scavenger). |
7 |
39 |
Attempted a risky adventure and was injured. |
7 |
39 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
39 |
Continued as Drifter (Scavenger). |
8 |
43 |
Doukgarrghtangku do not know what happened to Doukgarrghtangku. There is a gap in Doukgarrghtangku's memory. |
9 |
43 |
Became a Citizen (Corporate). |
9 |
46 |
Spent time maintaining and using heavy vehicles. |
10 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
47 |
Retired at age 47. |