Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Moved to a new world. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Drifter (Barbarian). |
2 |
28 |
Offered job by a patron. Now owe him a favor. |
2 |
30 |
Forced to muster out. |
3 |
30 |
Failed to qualify for University. |
3 |
30 |
Continued as Drifter (Barbarian). |
3 |
31 |
Dovie Long do not know what happened to Dovie Long. There is a gap in Dovie Long's memory. |
4 |
31 |
Became a Merchant (Broker). |
4 |
33 |
A good deal ensures Dovie Long is living the high life for a few years. |
4 |
35 |
Forced to continue current assignment. |
4 |
35 |
Promoted to Merchant (Broker) rank 1. |
5 |
35 |
Continued as Merchant (Broker). |
5 |
37 |
Risk Dovie Long's fortune on a possibility lucrative deal and win. |
6 |
39 |
Continued as Merchant (Broker). |
6 |
40 |
Make an unexpected connection outside Dovie Long's normal circles. Gain a Contact. |
6 |
43 |
Promoted to Merchant (Broker) rank 2. |
7 |
43 |
Voluntarily left Broker |
7 |
43 |
Became a Scout (Explorer). |
7 |
45 |
Psychologically damaged by Dovie Long's time in the scouts. |
7 |
47 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |