Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Attacked by enemies and injured. |
1 |
20 |
Nearly killed. Owe 35,000 for medical bills. |
1 |
20 |
Gain Enemy if Edith Garcia don't already have one. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Edith Garcia run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Became a Merchant (Broker). |
3 |
25 |
Given advanced training in a specialist field |
3 |
27 |
Promoted to Merchant (Broker) rank 1. |
4 |
27 |
Continued as Merchant (Broker). |
4 |
28 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
31 |
Forced to continue current assignment. |
4 |
31 |
Promoted to Merchant (Broker) rank 2. |
5 |
31 |
Continued as Merchant (Broker). |
5 |
35 |
Embroiled in legal trouble. |
5 |
35 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
6 |
35 |
Continued as Merchant (Broker). |
6 |
37 |
A sudden war destroys Edith Garcia's trade routes and contacts, forcing Edith Garcia to flee that region of space. |
6 |
37 |
Gain rebels as Enemy |
7 |
37 |
Became a Agent (Intelligence). |
7 |
41 |
Edith Garcia's work ends up coming home with Edith Garcia, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
41 |
Failed to qualify for Journalist (Entertainer). |
8 |
41 |
Returned to Drifter (Scavenger). |
8 |
44 |
Lost eye or limb. |
9 |
45 |
Continued as Drifter (Scavenger). |
9 |
48 |
Attacked by enemies that Edith Garcia easily defeat. |
9 |
48 |
Gain Enemy if Edith Garcia don't already have one. |