Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
Smuggle illegal items onto a planet. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Voluntarily left Broker |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
25 |
Hard times caused by a lack of interstellar trade costs Edith McNamara's job. |
3 |
25 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
28 |
Edith McNamara is chosen to represent Edith McNamara's faith in a vid show or other highly public forum. |
3 |
29 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
4 |
29 |
Continued as Believer (Holy Warrior). |
4 |
30 |
Edith McNamara have been following false teachings! |
5 |
30 |
Failed to qualify for Performer (Entertainer). |
5 |
30 |
Became a Drifter (Scavenger). |
5 |
31 |
Attempted a risky adventure and was wildly successful. |
6 |
34 |
Continued as Drifter (Scavenger). |
6 |
36 |
Betrayed by a friend. One of Edith McNamara's Contacts or Allies betrays Edith McNamara, ending Edith McNamara's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
36 |
Returned to Merchant (Broker). |
7 |
40 |
Gained a contact. |
8 |
40 |
Continued as Merchant (Broker). |
8 |
44 |
Risk Edith McNamara's fortune on a possibility lucrative deal and win. |
9 |
44 |
Continued as Merchant (Broker). |
9 |
45 |
Make an unexpected connection outside Edith McNamara's normal circles. Gain a Contact. |
9 |
48 |
Forced to muster out. |