Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Elaine Fleming's scout ship is one of the first on the scene to rescue the survivors of a disaster but Elaine Fleming fail to help. Gain an Enemy. |
1 |
21 |
Psychologically damaged by Elaine Fleming's time in the scouts. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Elaine Fleming's ship is damaged, and Elaine Fleming have to hitch-hike Elaine Fleming's way back across the stars to the nearest scout base. |
2 |
24 |
Gain 5 Contacts. Gain 1 Enemies. |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
28 |
Offered job by a patron. Now owe him a favor. |
4 |
28 |
Switched to Scout (Explorer) with previous rank. |
4 |
29 |
Elaine Fleming inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
29 |
Failed to qualify for Corporate (Citizen). |
5 |
29 |
Submitted to the draft. |
5 |
29 |
Continued as Scout (Explorer). |
5 |
30 |
Psychologically damaged by Elaine Fleming's time in the scouts. |
6 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
34 |
Opponents of Elaine Fleming's belief system ambush Elaine Fleming. |
6 |
34 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
7 |
34 |
Switched to Drifter (Wanderer). |
7 |
35 |
Find valuable salvage. |
8 |
38 |
Continued as Drifter (Wanderer). |
9 |
42 |
Continued as Drifter (Wanderer). |
9 |
46 |
Find Ancient Technology. |
9 |
46 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
46 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
46 |
Retired at age 46. |