Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Line/Crew (Navy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Attacked by enemies and injured. |
1 |
22 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
1 |
22 |
Gain Enemy if Eliza Xavier don't already have one. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Gained a contact. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
27 |
Find valuable salvage. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
31 |
Find an Alien Artifact. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
38 |
Survived a risky adventure but gained nothing. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
41 |
Attempted a risky adventure and was injured. |
6 |
41 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Entertainer (Journalist). |
7 |
44 |
An investigation, tour, project or expedition goes wrong, stranding Eliza Xavier far from home. |
8 |
44 |
Failed to qualify for Corporate Agent (Agent). |
8 |
44 |
Returned to Drifter (Wanderer). |
8 |
45 |
Attempted a risky adventure and was wildly successful. |
8 |
48 |
Forced to muster out. |