Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
22 |
A police detective or rival criminal forces Elizebeth Hudson to flee and vows to hunt Elizebeth Hudson down. Gain an Enemy. |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
25 |
Elizebeth Hudson's business or ship thrives. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
27 |
A sudden war destroys Elizebeth Hudson's trade routes and contacts, forcing Elizebeth Hudson to flee that region of space. |
3 |
27 |
Gain rebels as Enemy |
4 |
27 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
28 |
Attacked by enemies that Elizebeth Hudson easily defeat. |
4 |
28 |
Gain Enemy if Elizebeth Hudson don't already have one. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
32 |
Attempted a risky adventure and was wildly successful. |
5 |
35 |
Forced to continue current assignment. |
5 |
35 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
36 |
Betrayed by a friend. One of Elizebeth Hudson's Contacts or Allies betrays Elizebeth Hudson, ending Elizebeth Hudson's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
39 |
Forced to continue current assignment. |
6 |
39 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
43 |
Attempted a risky adventure and was wildly successful. |
7 |
43 |
Promoted to Drifter (Wanderer) rank 3. |
8 |
43 |
Continued as Drifter (Wanderer). |
8 |
45 |
Find Ancient Technology. |
8 |
47 |
Promoted to Drifter (Wanderer) rank 4. |