Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
22 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
1 |
22 |
Gain rebels as Enemy |
2 |
22 |
Failed to qualify for Line/Crew (Navy). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Scout (Surveyor). |
2 |
23 |
Serve as the courier for an important message from the Imperium. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Explorer) with previous rank. |
3 |
30 |
Emmer Fowler spend a great deal of time on the fringes of Charted Space. |
3 |
30 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
30 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
30 |
Continued as Scout (Explorer). |
4 |
31 |
Emmer Fowler's scout ship is one of the first on the scene to rescue the survivors of a disaster but Emmer Fowler fail to help. Gain an Enemy. |
4 |
31 |
Emmer Fowler's ship is damaged, and Emmer Fowler have to hitch-hike Emmer Fowler's way back across the stars to the nearest scout base. |
4 |
31 |
Gain 5 Contacts. Gain 2 Enemies. |
5 |
34 |
Continued as Scout (Explorer). |
5 |
35 |
Psychologically damaged by Emmer Fowler's time in the scouts. |
6 |
35 |
Became a Merchant (Broker). |
6 |
38 |
Embroiled in legal trouble. |
6 |
39 |
Promoted to Merchant (Broker) rank 1. |
7 |
39 |
Continued as Merchant (Broker). |
7 |
40 |
A sudden war destroys Emmer Fowler's trade routes and contacts, forcing Emmer Fowler to flee that region of space. |
7 |
40 |
Gain rebels as Enemy |
8 |
40 |
Became a Entertainer (Performer). |
8 |
43 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
8 |
44 |
Promoted to Entertainer (Performer) rank 1. |
9 |
44 |
Continued as Entertainer (Performer). |
9 |
48 |
Gained a contact. |