Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
19 |
Political upheaval strikes Emmer Richards's homeworld, and Emmer Richards is caught up in the revolution. |
1 |
22 |
Promoted to Citizen (Worker) rank 1. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
25 |
Spent time maintaining and using heavy vehicles. |
2 |
26 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
27 |
Emmer Richards's business expands, Emmer Richards's corporation grows, or the colony thrives. |
3 |
30 |
Promoted to Citizen (Worker) rank 3. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
34 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
34 |
Promoted to Citizen (Worker) rank 4 with the new title Craftsman. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
37 |
A revolution, attack or other unusual event throws Emmer Richards's life into chaos, forcing Emmer Richards to leave the planet. |
6 |
37 |
Failed to qualify for Explorer (Scout). |
6 |
37 |
Became a Drifter (Wanderer). |
6 |
41 |
Emmer Richards do not know what happened to Emmer Richards. There is a gap in Emmer Richards's memory. |
7 |
41 |
Switched to Citizen (Colonist). |
7 |
44 |
Hard times caused by a lack of interstellar trade costs Emmer Richards Emmer Richards's job. |
8 |
44 |
Became a Scout (Courier). |
8 |
45 |
Emmer Richards's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |