Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Emmie Vear run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Merchant (Free Trader). |
2 |
22 |
Embroiled in legal trouble. |
3 |
25 |
Continued as Merchant (Free Trader). |
3 |
28 |
Embroiled in legal trouble. |
3 |
29 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
29 |
Continued as Merchant (Free Trader). |
4 |
33 |
Make an unexpected connection outside Emmie Vear's normal circles. Gain a Contact. |
4 |
33 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
33 |
Continued as Merchant (Free Trader). |
5 |
35 |
A sudden war destroys Emmie Vear's trade routes and contacts, forcing Emmie Vear to flee that region of space. |
5 |
35 |
Gain rebels as Enemy |
6 |
35 |
Became a Entertainer (Performer). |
6 |
36 |
Victim of a crime |
6 |
39 |
Promoted to Entertainer (Performer) rank 1. |
7 |
39 |
Continued as Entertainer (Performer). |
7 |
43 |
Criticised a questionable political leader on Emmie Vear's homeworld, causing his downfall. Gain an Enemy |
7 |
43 |
Promoted to Entertainer (Performer) rank 2. |
8 |
43 |
Continued as Entertainer (Performer). |
8 |
45 |
Win a prestigious prize. |
8 |
47 |
Promoted to Entertainer (Performer) rank 3. |