Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
Uncover a major conspiracy against Eura Mckinney's employers. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
25 |
Severely injured. |
3 |
25 |
Became a Scout (Explorer). |
3 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
29 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
31 |
Vessel participates in a diplomatic mission. |
4 |
31 |
Gain a contact. |
4 |
33 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
33 |
Attempted to change assignments. |
5 |
33 |
Failed to qualify for Line/Crew (Navy). |
5 |
33 |
Continued as Navy (Engineer/Gunner). |
5 |
37 |
Lost eye or limb. |
6 |
37 |
Became a Scholar (Physician). |
6 |
41 |
Win a prestigious prize for Eura Mckinney's work. |
6 |
41 |
Promoted to Scholar (Physician) rank 1. |
7 |
41 |
Continued as Scholar (Physician). |
7 |
45 |
Entangled in a bureaucratic or legal morass that distracts Eura Mckinney from Eura Mckinney's work. |
8 |
45 |
Continued as Scholar (Physician). |
8 |
46 |
Cheated in some fashion, advancing Eura Mckinney's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
8 |
46 |
Gain an Enemy |
8 |
49 |
Promoted to Scholar (Physician) rank 2. |