Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Attempted a risky adventure and was wildly successful. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
30 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
4 |
30 |
Failed to qualify for Worker (Citizen). |
4 |
30 |
Switched to Drifter (Scavenger). |
4 |
31 |
A new romantic starts. Gain an Ally. |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
35 |
Fairy Reed do not know what happened to Fairy Reed. There is a gap in Fairy Reed's memory. |
6 |
35 |
Became a Scholar (Physician). |
6 |
38 |
Win a prestigious prize for Fairy Reed's work. |
6 |
39 |
Promoted to Scholar (Physician) rank 1. |
7 |
39 |
Continued as Scholar (Physician). |
7 |
43 |
Refuse to join a cheat in some fashion. |
8 |
43 |
Continued as Scholar (Physician). |
8 |
47 |
Entangled in a bureaucratic or legal morass that distracts Fairy Reed from Fairy Reed's work. |
8 |
47 |
Promoted to Scholar (Physician) rank 2. |