Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
19 |
Dropped out of military academy. |
2 |
19 |
Failed to qualify for Corporate (Citizen). |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
22 |
Fanny King run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
22 |
Became a Agent (Intelligence). |
3 |
24 |
Go undercover to investigate an enemy. |
3 |
24 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
3 |
26 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
26 |
Continued as Agent (Intelligence). |
4 |
28 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
5 |
28 |
Switched to Drifter (Barbarian). |
5 |
29 |
Betrayed by a friend. One of Fanny King's Contacts or Allies betrays Fanny King, ending Fanny King's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
29 |
Failed to qualify for Field Researcher (Scholar). |
6 |
29 |
Submitted to the draft. |
6 |
29 |
Became a Navy (Line/Crew) with the new title Crewman. |
6 |
32 |
Vessel participates in a notable military engagement. |
6 |
33 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
7 |
33 |
Continued as Navy (Line/Crew). |
7 |
35 |
Fanny King join a gambling circle on board. |
8 |
37 |
Continued as Navy (Line/Crew). |
8 |
39 |
Vessel participates in a diplomatic mission. |
8 |
39 |
Gain a contact. |
8 |
41 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
9 |
41 |
Continued as Navy (Line/Crew). |
9 |
45 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
10 |
45 |
Returned to Drifter (Wanderer). |
10 |
46 |
Attacked by enemies and injured. |
10 |
46 |
Nearly killed. Owe 25,000 for medical bills. |
10 |
46 |
Gain Enemy if Fanny King don't already have one. |