Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Fern Carrington befriend a superior in the corporation or the colony. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
23 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
23 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
27 |
Offered job by a patron. Now owe him a favor. |
3 |
27 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
27 |
Became a Scout (Surveyor). |
4 |
28 |
A new romantic starts. Gain an Ally. |
5 |
31 |
Continued as Scout (Surveyor). |
5 |
32 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
32 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
32 |
Switched to Drifter (Wanderer). |
6 |
36 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
36 |
Continued as Drifter (Wanderer). |
7 |
39 |
Fern Carrington do not know what happened to Fern Carrington. There is a gap in Fern Carrington's memory. |
8 |
39 |
Became a Noble (Administrator) with the new title Assistant. |
8 |
41 |
Join a conspiracy of nobles that were caught. |
8 |
41 |
A disaster or war strikes. |
8 |
43 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
9 |
43 |
Continued as Noble (Administrator). |
9 |
47 |
Become deeply involved in politics on Fern Carrington's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
9 |
47 |
Promoted to Noble (Administrator) rank 2 with the new title Supervisor. |